Olde Swords Reign
Four classes. Infinite archetypes. Real danger.
OSwR gives you the character customisation you want while keeping the danger, resource tension, and emergent play that makes OSR games sing.
What’s This Game For?
- Running classic modules (Keep on the Borderlands, etc.) with modern expectations
- Dangerous adventures where your choices matter
- Emergent storytelling through systems, not scripts
- Grit without learning an unfamiliar ruleset
What OSwR Isn’t
- Not superhero fantasy - danger stays real at every level
- Not old-school frustration - you hit things, you just might die doing it
- Not rules-light - the mechanics have teeth
Core Design
- 4 classes - Fighter, Expert, Cleric, Magic-User
- Feats build archetypes - Ranger, Paladin, Bard emerge from combinations
- EDGE/SETBACK - +/-1d6 replaces advantage/disadvantage
- Boost Dice - Session-based resource pool for dramatic moments
- Danger stays real - Lower HP, meaningful death, no safety nets
- Resource management matters - Encumbrance, light, rest cycles
Simple Rules, Real Depth
Everything runs on a few core ideas - EDGE/SETBACK is just +/-1d6, weapons fit into three categories, DCs are 8/12/16. That’s it.
But simple doesn’t mean shallow. Those three weapon categories completely change how classes play. EDGE and SETBACK create tactical positioning without a grid. The maths is easy to run, but the choices matter.
You’ll learn OSwR in one session. You’ll still be finding new angles a year later.
Get Started
| Second Edition | Read the full rules online (free) |
| First Edition | The original 2021 release |
| Resources | Character sheets and downloads |
| Community | Join the Discord |
OSwR wouldn’t exist without the games and people that came before it. Read the acknowledgements.